JavaScriptUserscriptSVG chartsInternal tool
Real-time dock-management dashboard that merges three warehouse systems and predicts
the physical lane destination of every package on an inbound trailer before it's unloaded. Piloted by
11+ managers; surfaced 1,000+ packages stranded in trailers marked complete.
Demo: staged data loads, lane-prediction engine, editable routing config
JavaScriptUserscriptInternal tool
Enhances a read-only workforce report into a live operations dashboard: priority
flags, filters, auto-refresh, and a Gantt-style minute-by-minute activity viewer. Recovered ~600
labor hours/month at one site; adopted network-wide by 1,250+ users.
Demo: live-updating roster, expandable activity timelines
JavaScriptUserscriptInternal tool
One click cross-references everyone currently working any of 28 monitored processes
against their training transcripts, flagging missing certifications with CSV export for audit.
705+ users across multiple sites.
Demo: full check workflow, compliance gauge, working CSV export
Node.jsFreelanceOpen source
18-month freelance engagement building a school's service-status platform —
subscriptions, automated health checks, incident & maintenance management — later generalized
and open-sourced.
C#SMAPIGame mod
A small Stardew Valley mod that doubles texture resolution at runtime with xBR
upscaling. ~21k unique downloads on Nexus Mods.
C++Game AI
A course-tournament game AI: negamax with alpha-beta pruning, iterative deepening,
Zobrist transposition tables, and Lazy SMP multithreading. Finished 19–1.
Older work (graphics engines, OpenGL water rendering experiments, game prototypes,
and freelance sites) lives on github.com/ninthworld.